All variations will not be listed here, only their names and in-game descriptions. Many statuses have several different versions, with varying durations, dispellability, or specific effects. Physical - This type can be further divided into Piercing, Slashing, and Blunt Damage.The following is a list of statuses found in Final Fantasy XIV. A staggeringly large amount of daggers include some sort of bonus to the user's stats, and many include Additional Effect bonuses, such as poison or blindness.FFXIV Raids - Beginners Guide to Raiding in Final Fantasy 14. Gameplay wise on their own, DRG is more even-paced, focused on juggling its two combos while also maximizing efficiency with its CDs.Daggers are one-handed, low damage, low delay weapons utilized by a few jobs in the game, most notably Thieves, Red Mages and Bards, although equippable by a handful more.A couple of examples of this include the Blau Dolch and the Jambiya daggers.FFXIV raiding is a dance, and as healers, we have to reverse engineer our half of the dance by observing our dance partner and adapting our steps to match. In later levels, many daggers include effects that put them in a much higher damage category, either through various effects (hidden and not), or simply through a more powerful damage rating. Statuses with an icon pointing upwards are.Damage varies with TP.Binds target. Duration of effect varies with TP.Deals wind elemental damage to enemy. Because of this, it is often inefficient for jobs other than Thief to wield daggers before the higher level weaponskills, except in certain situations, such as a Red Mage fighting an elemental with en-spells, or a mage looking to use one of the MP draining weaponskills.Poisons target. The boss deals 15,000 raid damage, the encounter wants me to heal 15,000 raid damage.It is important to note that many early Dagger weaponskills are unimpressive without the aid of Job Abilities to strengthen them, such as the Thief's Sneak Attack and Trick Attack.Damage varies with TP.Delivers a five-hit attack. Accuracy varies with TP.Delivers a two-hit attack. Amount drained varies with TP.Delivers a five-hit attack. Amount stolen varies with TP.Drains enemy's MP. Damage varies with TP.Steals enemy's MP. Duration of effect varies with TP.Delivers an area of effect wind elemental attack.
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